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Old Jun 07, 2005, 04:17 PM // 16:17   #1
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Default WInter + Greater Conflagration: what happens?

Or for that matter if any two contradictory Nature Rituals are used? Does anyone know the official answer?
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Old Jun 07, 2005, 04:51 PM // 16:51   #2
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Default Okay. All right, important safety tip:

Quote:
Originally Posted by GranDeWun
Or for that matter if any two contradictory Nature Rituals are used? Does anyone know the official answer?

It would be bad.

Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.

Total protonic reversal.

That's bad.






In all seriousness, I'm kinda wondering about this myself.. Same with Ignite Arrows + Winter. Does it equal AOE Ice damage?
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Old Jun 07, 2005, 04:57 PM // 16:57   #3
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As I understand it, all effects are calculated last-in, first out. Thus, if you cast Winter then Greater Conflagration, all physical damage would be turned to fire then all elemental damage would be turned to cold; so all physical and elemental damage in range would be cold. If you cast them in the opposite order, I think that physical damage would be fire damage, and elemental would be cold.
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Old Jun 07, 2005, 05:08 PM // 17:08   #4
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Quote:
Originally Posted by Bingley Joe
It would be bad.

Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.

Total protonic reversal.

That's bad.
Who you gonna call......GHOSTBUSTERS!!!

Nice quote!

Dwig
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Old Jun 07, 2005, 05:22 PM // 17:22   #5
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Quote:
Originally Posted by Radagast de Brun
As I understand it, all effects are calculated last-in, first out. Thus, if you cast Winter then Greater Conflagration, all physical damage would be turned to fire then all elemental damage would be turned to cold; so all physical and elemental damage in range would be cold. If you cast them in the opposite order, I think that physical damage would be fire damage, and elemental would be cold.

Well, this is great. If the ionization-rate is constant for all ectoplasmic entities, we can really bust some heads... in a spiritual sense of course!
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Old Jun 07, 2005, 08:40 PM // 20:40   #6
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Hmm, my theory was closest spirit wins, but I wonder... going to run some tests
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Old Jun 07, 2005, 09:37 PM // 21:37   #7
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Quote:
Originally Posted by Radagast de Brun
As I understand it, all effects are calculated last-in, first out. Thus, if you cast Winter then Greater Conflagration, all physical damage would be turned to fire then all elemental damage would be turned to cold; so all physical and elemental damage in range would be cold. If you cast them in the opposite order, I think that physical damage would be fire damage, and elemental would be cold.
Since Winter is a spirit, I'm assuming this would always turn Greater Conflagration into cold damage then. Unless of course your ranger just happens to finish the spirit right after Greater Conflagration goes off, which is unlikely.
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Old Jun 29, 2005, 01:42 AM // 01:42   #8
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I assume that the armor piercing properties of many of the Air spells remain, even when Winter is on the field. Does anyone know if this is true or not?
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Old Jun 29, 2005, 01:47 AM // 01:47   #9
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greater confligration + winter turns all physical and elemental damage to cold ... doesnt anyone read the manual?? this one was in their
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Old Jun 29, 2005, 01:48 AM // 01:48   #10
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There is no conflict or bizarreness whatsoever. Greater Conflagaration turns all physical damage into fire damage. Winter turns all elemental damage into cold damage. Therefore, all physical and elemental damage in the range of both rituals is cold damage. Doesn't matter which is cast first, which is closer, or anything.
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